Project 6

TeamSize: 16

Development time: 10 weeks, 50%

Sixth project, a Diablo clone developed in the groups engine Ghastlight. You play as the god of death descending to earth after your followers and temples are attacked by demons.

My contributions

-New pipeline for importing custom shaders to different assets such as particles, screensprites and meshes.

-Screenspace sprites(UI)

-Interactable sprites

-Player UI

-Particles pipeline improvements, data could now be loaded from a json file

-Constantbuffers for technical artists shaders.

-Stencilmap for technical artist